
Activities should have questioning text that encourages thinking about the meaning of items in the portraits, or the role of colour, texture etc or asks the visitors to think about their preferences.
Needs a substantial financial outlay. Here are some different possibilities:
A key advantage is the ability of hi-tech to grab visitors' attention, though this can dominate and overshadow other forms of interpretation nearby. Hi-tech interactives can provide powerful collection searches by multiple variables, or can allow manipulation of images that may be hard to do by other means, plus the ability for visitors to e-mail the results afterwards.
A key disadvantage is the cost. This can be somewhat reduced by digitising and manipulating portraits in-house - cutting out figures, 'filling in' missing bits of background etc - but be aware this often is extremely heavy on staff time.
Other factors to consider are how many visitors can use the interactive at one time and how long they spend on it - potentially queues may form - and how it will be maintained and repaired when necessary. Suggested hi-tech interactives include:
'Famous for Fifteen minutes', one of the interactives in Wolverhampton's Pop Art Gallery, involves having your photograph taken and then manipulating it to create a Warhol-style screen print of yourself.
Photo by Nic Gaunt, courtesy of Wolverhampton Art Gallery
Reference: See also Beningbrough Case Study
These are generally much cheaper than high tech and often more flexible, allowing visitors to try out their own different ideas - they do, however, tend to need more space and require a text panel, often with questioning text, and, if possible, the chance for visitors to use their own cameras.
They need regular maintenance, cleaning etc, so a set of 'spares' is necessary wherever possible, and staff willing to restore items to order regularly throughout opening hours. They can be created in a range of styles to fit with different designs for the gallery, whether 'period' or modern.
It is also possible to create low-tech interactives about the achievements/work/interests of a sitter but the suggestions below are to help interpret the portrait itself:
An interactive in the Pop Stars exhibition in Sunderland Museum & Winter Garden encouraged visitors to dress up as a pop star and admire themselves in a mirror.
© Sunderland Museum & Winter Gardens
Dressing up is also one of the activities in the Georgian Room at Wolverhampton, which is designed to reflect the eighteenth century.
Photo by Nic Gaunt, courtesy of Wolverhampton Art Gallery
Reference: Beningbrough Case Study
In situations where it is not possible to install interactives, visitors such as family groups can borrow smaller portable interactives from a desk and carry them into the space, returning them after use.
Ideally, to reduce maintenance needs, these should not include consumables but regular checking will be required plus careful design to facilitate good order.
Text could be questioning as well as giving information - one technique is to have a children's side and an adults side to the activity text - adults like to know what their children are getting out of doing a particular activity. Design at least some activities that specifically focus on unlocking meanings in the portraits. Suggested activities include:
As well as the interactives installed in the Heroes and Villains exhibition at Sheffield, families could borrow a choice of packs of smaller activities, which included a superhero cape to wear. Heroes &Villains: The National Portrait Gallery Collection Through the Eyes of Gerald Scarfe. Millennium Galleries 14 May - 21 August 2005.
Courtesy of Sheffield Galleries & Museums Trust
Among the interactives at Montacute House in Somerset are small pieces of costume; this headdress comes from Catherine Parr's portrait. Children can collect these items from a small chest of drawers and try them on in front of the paintings.
© Caroline Jeeves, 2007
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